Procedural Animations

A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations. When I heard about this technique it was really interesting and I wanted to try and make something by myself.

Procedural animations include things from turning a player head to ragdoll animations we see in games like “Human Fall Flat”. However I wanted to try something different. I attempted to make spiders. The legs of the spiders are controlled by procedural animations which allows the spider to move on any given surface. Their leg movement will be controlled by their body and it does not have any predefined animations.

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Technologies Used.

  • Unity
  • C#

Technologies Used.

  • Unity
  • C#